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Innholdsteller
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Ble med
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Besøkte siden sist
Alt skrevet av chiller
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at man kan bruke brekket for å få ut rompa hjelper jo ikke når jeg vil ha et realt clutchkick...
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Dette skal liksom være en bilsimulator? Hvor finner man clutchen? Har prøvd samtlige knapper nå og fant ingen som funka...
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Kompis tok noen bilder: Se de her! Her er noen av de:
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Gratulerer med lappen da! :) Prøv å behold den!
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Her kjører han vekk med sin nye bil, strålende fornøyd!
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Surt å rase ja :( Bra bilen min holdt til å taue hele veien hjem da :afro
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Er lov å hate bilene sine ;)
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Tror hu ringer deg jeg Asim. Men du tør jo ikke svare siden du har en spaner rett bak deg...
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ok, jeg var klar over det med at den AVX1 ikke husker hvor i mp3-fila du stoppa, men det skal være fikset i de andre utgavene. Litt surt at den stikker ut og frem, men tror det skal gå bra. Takk for innspill :)
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Ser rimelig bra ut til den prisen man kan få de for i usa (under 3000) og lurte på om de var helt håpløse.
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bra det bare var en felg, ikke verdens undergang!
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:deng Der siste sokken min har blitt av ja ;)
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Har en selv jeg, men har mista den andre...
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Vil nå nesten si at ACR er beste banen jeg da, men den er jo hauglangt fra sivilisasjonen ;) Problemet med å gi folk mer opplæring på glatta er at de tror de blir mestere og derfor kjører enda fortere når de kommer på veien, noe som ikke helt er ønskelig.
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KlovnDaniel: ACR er midt på kartet og jeg vil ikke si at den plasseringa er så veldig vellykka.
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Jeg har en e28 nå og den virker meget fin til å sladde rundt med, den har bra utslag på styringa og virker rimelig balansert. Vet også at hersker hans kjørte med en e28.
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Skulle ut på julaften og panikk-shoppe siste gavene (hehe) og da var det en stygg lyd når jeg kjørte som ikke hadde vært der dagen før. Jeg har derfor ikke turt å kjøre den noe. (Fikk lånt en annen bil den dagen, så jula blei redda) :) Siden jeg også har en bmw sladdebil med skilter, og har hatt dårlig tid har jeg brukt den som bruksbil til nå. Endelig fått tid til å titte litt på det og det ser ut til at jeg har hatt veldig flaks! Fatter ikke at dette kan ha skjedd mens jeg har stått stille, kan se for meg diverse stygge ting hvis dette hadde skjedd i godt driv på motorveien:
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Er jo ikke utenkelig at bilcross-gutta liker en sladd i ny og ne ;)
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Ooooog der var jeg hjemme fra treffet. Isen var strøken, men grunnet få biler på banen av gangen blei det lite kjøring :(
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Tror hjullageret forran røyk på julaften. Skulle ut og kjøre og så hører jeg den helvetes lyden fra hjulet... :(
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Ny patch er ute, patch S2V: We are pleased to announce a new, fully compatible version of Live for Speed S2 Alpha! There are a lot of changes since version U - all listed below in this post. Important changes include : Smoother online racing Car sound improvements Automatic update system Compatible with Windows Vista Improved support for S1 racers New script system (details below) Fixes and improvements in all areas The automatic updater means this should be the last time you need to manually install a patch! :) Changes from Version U to Version V: Sound : Improved car engine and other sounds, added gear whine etc. One extra car sound is now played (now 5 including your own car) Sound now plays at low speed, if replay at 0.5 or 0.25 speed Skid / scrape sounds are now bounded to reasonable level Now generated at 100 Hz resolution - same as physics Engine can now be heard from a greater distance Improved wind volume at low and high speeds FIX : Corrected volume of interface sounds FIX : Small clicks audible a few times per lap FIX : Removed crackling of sounds related to echoes FIX : Bug in camera position height part of sound calculation FIX : No music when watching MP Replay with music in replays ON FIX : Looping music buffer while selecting a track - now silent FIX : Nasty sound clicks when cars got nearer and further away Multiplayer : Improved multiplayer synchronisation checking (OOS) SHIFT+S when spectating now goes directly to garage Garage when not in race now shows spectate and join buttons Clicking join with no car selected goes to select car screen Can't join race / leave pits for 12 seconds after green light One extra car in high resolution physics (car in front at start) Discount immediate pit stops from the "must pit" rule (cheating) FIX : Rare crash in blue flags calculation FIX : LFS online hosts would hang if run for 50 days FIX : Stuck in entry screen if host has run for 25 days FIX : Rare problem causing your car to vanish on other computers FIX : Spectate after autocross run caused "Unknown finisher" message FIX : A player in pits could be forced to spectate at end of race FIX : Qualifying countdown was too short if less than 4 in race FIX : Mandatory pit stop is now not allowed to be on final lap FIX : RCM now has priority over race finished messages 2D Display : Misc Option : Show time instead of FPS in-game New path draw for game setup screen and in-game Realistic speedometer based on drive shaft speed Hold CTRL+SHIFT to show time instead of frame rate User messages no longer obscure the frame rate display Not recording message is now only displayed for 8 seconds Messages now visible but dimmed in ESCAPE and OPTIONS screens FOV adjust keys (5/6) now show the FOV in a temporary message Virtual start lights are now displayed on the right by default Small map is now never shown on the left if right is selected Message history (H) is now hidden at race restart or SHIFT+F Option to show small map on left or right of screen Removed text "LEFT pit lane" and "ENTERED pit lane" Central text now visible in SHIFT+F mode (option) Temporary messages now visible even if fps is off Real mirrors are now invisible if set to virtual Added UP and DOWN buttons to options screen Messages are now hidden in the ESCAPE menu Interface : Easier to get to desired FOV using 5 and 6 zoom keys Text entry box is smaller and blocks driving view less Button control rate option now visible in wheel/js mode Improved instant gear shift mode selection function SHIFT+G New general purpose save and load dialogs with rename / delete List of games screen allows sorting hosts by clicking column title Improved replay selection screen, added delete, rename and info Keys Y/N (yes/no) now work on the replay skins download screen Option to switch off acceleration view shifts in custom views Mirror mode for driver and custom views (now in view options) Added "all" to clocks mode options (off, real, virtual, all) New track selection screen allows track browsing before load Graphics options changed around to be intuitive / consistent New graphics option : Draw sky (replaces screen clear type) Controls screen now shows the function assigned to a button Scroll bar added if more than 7 players in list of players Skip intro option is now very fast (avoids loading track) Skip intro option renamed to : Load track when starting FIX : Button opacity option affected the colour sliders Game setup screen : ENTER key - joins race / sets ready Game setup screen : now shows local and UTC (GMT) time Game setup screen : Can now use /spec(tate) X command Cleaner replay start - avoiding flashing entry screen Start New Game / Join Specific Game : Added ENTER key Misc Option : 12 hour or 24 hour format selectable Car picture can now select the car (not just text) Some improvements to graphics options and layout Close window button (X) does a quick clean exit New /exit command also does a quick clean exit Added ALT+F1 to F12 as programmable text keys Key ALT+F4 is programmed to /exit by default Added rename function for car setups FIX : LOD values were rounding to one decimal place FIX : Clutch pedal was not shown in controls setup screen FIX : Mip bias setting was wrongly affecting in-game text FIX : Clickable buttons in connection list at start of race FIX : Changes were lost when selecting in car / custom views FIX : Could not view user names in replay if MP mode was Demo FIX : Arrow keys work in wheel mode even if assigned to KB steer FIX : Messages were unblocked by sending any command to the host FIX : Black screen bug changing between full screen and windowed FIX : Move speed slider didn't work in high view if following car FIX : Channel screen brought up a background while in game Views : Improved position of road car internal mirrors Internal mirror offset limit increased to 400 mm Separate mirror offset for custom and internal views Single seater car shadows now visible in custom views Cameta roll function added to SHIFT+U free camera mode Custom view mode selection now separate for main and look Buttons in view options to set custom view to eye or centre BF1 / FO8 show virtual clocks if wheel draw is switched off Maximum value reached marker added to virtual pedals TV camera, CTRL + arrow keys change zoom and roll Draw driver / wheel option added to custom views Custom views are now stored in data\views folder Custom view settings now separate for all cars FIX : Excessive acceleration view shift in fast cars FIX : Formula dash live settings now work in custom view FIX : Mirror option ALL did not show a mirror in wheels view Controllers : Axis, button and key assignments stored in .con files Sequential shift automatically used for single seaters Separate shift help settings for sequential and shifter All steering wheels default to separate throttle / brake Non-wheel game controllers default to combined thr / brk Controls setup screen now shows the currently pressed buttons Wheel turn minimum reduced to 90 degrees (for sticks / pads) CTRL+F1 to F12 text keys are all now assignable to buttons Car's steering wheel turns now shown in steering settings NOTE about H-pattern shifters : A new support system for H-pattern shifters automatically uses the shifter for cars with an H-pattern shifter, and your sequential gears for single seater cars. If you have a shifter, just set the user option to "shifter". For convenience, there are two separate versions of these settings : AutoClutch, GCCut, GCBlip. That's because a lot of people may wish to use auto clutch with their paddle shift and manual clutch with their shifter. NOTE about changing controls : There is a new script system you can read about below. When you select a car with a road / sequential or paddle shifter, LFS will run the file data\script\road.lfs (etc). Some people may wish to use the /button command in their scripts, to assign unused buttons. For example when you drive a formula car, you have a spare horn button and you might want to use that for the pit speed limiter. New LFS script system : - Place text file of commands xxx.lfs in script folder - Then script xxx.lfs can be run by typing /run xxx - Note : CAR.lfs is run when you select CAR e.g. XFG, BF1 - Note : autoexec.lfs is run when LFS reaches entry screen New text commands added (see Commands.txt in docs folder) : /fov [degrees] - field of view /ff [0-200] - force feedback strength /axis [axis] [function] - e.g. /axis 2 throttle /invert [0/1] [function] - e.g. /invert 1 brake /button [button] [function] - e.g. /button 5 shift_up /key [key] [function] - e.g. /key Q handbrake /head_tilt [degrees] - 1g head tilt /lateral_shift [m] - 1g lateral shift /forward_shift [m] - 1g forward shift /vertical_shift [m] - 1g vertical shift /say [message] - same as typing a chat message /echo [text] - show text only on local screen /spec [name] - same as spectate [name] /ctrlf [num] [text] - change text e.g. /ctrlf 1 hello /altf [num] [text] - change text e.g. /altf 1 /view=driver /wheel_turn [degrees] - specify turn angle of controller /press [key] - simulate key press /ctrl [key] - ctrl + key /shift [key] - shift + key /alt [key] - alt + key /autoclutch [0-1] - turn autoclutch off / on /gccut [0-1] - throttle cut on upshift /gcblip [0-1] - throttle blip on downshift /axlaps [num] - set autocross number of laps /view [fol/heli/cam/driver/custom] - select view IN A SCRIPT : //comment - this line is ignored IN CHAT BOX : //xxx - short for /run xxx /hrun X : admin can run script X on host /exec E C : run program E with command line C /shifter [auto/sequential/shifter] - shift mode (like SHIFT+G) /hidetext [no/yes] - hide text (like SHIFT+F) Windows Vista Support : Sound now works correctly in Windows Vista Unlocking is now possible in Windows Vista Misc : Added file docs\Commands.txt - listing ALL commands Updated... docs\Autocross.txt - for new functions Option : minimum time between gearshifts (debounce) S1 users can now use the automatic skin download system Automatic update system gives info, downloads, installs patch FF Steps now defaults to 256 (this gives higher resolution FF) Layouts do not set the number of laps unless a start pos exists S2 users can see and join S1 hosts in List of Games screen When first run, LFS defaults to desktop screen resolution Restricted areas and route checkers added to autocross Welcome / Tracks filename length increased to 31 chars New car data output files (press letter O in garage) Gearshift debounced (can't shift twice within 50 ms) InSim : MCI packets are now available in arenas InSim : IS_RES qualify packets sent even if not in table FIX : Outguage reported remote cars fuel load FIX : Driver's body optimisation was too sensitive FIX : Selecting drag strip often resulted in 3 lap race FIX : OutGauge now works on remote cars / MPR / external FIX : Reverse driving in hotlapping mode now invalidates HLVC FIX : Starting LFS with /join command needlessly loaded last track FIX : Corrected positions of translator names on credits screen FIX : A few wrong vertices on driver necks and marshall helmet FIX : Mirrors and clocks sometimes corrupted after minimising FIX : Small map sometimes went off screen or overlapped text FIX : Unlock was lost after hibernation on some computers FIX : CTRL+F keys did not work during replays New file associations system : SPR / MPR / SET / LYT files can now be opened directly In Windows, right click and set them to open with LFS Double clicking a SET or LYT file copies it to its folder Double clicking a SPR or MPR file copies and runs the replay DOWNLOADS and installation instructions : Please select the download you require : FULL VERSION : Install version V from scratch (112 Mb) PATCH U TO V : Upgrade from U to LFS version V (6.5 Mb)
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Ryengen lever i troen om en perfekt verden ;)
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Hvor blei du tatt? Hva slags måling (laser, radar, bil...)
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